Vitruvian

RESEARCH | PRODUCT DESIGN | UX/UI DESIGN | USABILITY TESTING

Vitruvian is a Perth-based fitness technology start-up specializing in portable and adaptable strength training for the home. As a company focused on delivering smart, efficient, and connected fitness experiences, our brand promise hinges on innovation and user satisfaction. I currently serve as the Lead UX Designer for the accompanying app. One of our flagship features, the workout builder, was generating significant user complaints due to its time-consuming, repetitive, and inflexible design.

Vitruvian flow


01 understand

THE CHALLENGE

When I joined Vitruvian, the absence of a Product Owner created a unique challenge—there was no clear direction for what to prioritize next. In the fast-paced start-up environment, the development team often worked on what they perceived as valuable. Without any formal guidance, I had to proactively identify the most pressing user pain points and create my own roadmap

USER FEEDBACK

User feedback was scattered across multiple channels, including Slack, Instabug, social media, and feedback surveys, making it difficult to identify common issues. I took the initiative to centralize all feedback into a single Notion table, laying the groundwork for what would eventually become our data team. By performing basic data analysis, I identified the workout builder as the leading cause of user dissatisfaction.

USER TESTING

In addition to feedback analysis, I spearheaded the implementation of user testing practices, a first for the company outside of sessions run by our fitness coaches. I recruited participants who matched our target market—tech-savvy, high-income earners aged 25-45 with a passion for health and fitness and some experience in strength training. Through these sessions, we observed real users interacting with the app, providing valuable insights that further highlighted the inefficiencies of the workout builder.

DEFINING THE PROBLEM

After thoroughly analyzing user feedback and conducting multiple rounds of user testing, it was evident that the workout builder's design was hindering the overall user experience. Users found the process of manually adding and duplicating exercises for multiple sets to be frustrating and time-consuming. This issue not only decreased user satisfaction but also posed a risk to user retention. Our goal was clear: streamline the workout creation process to align with users' real-world gym practices, making the app more intuitive and efficient.

GOALS

After thoroughly analyzing user feedback and conducting multiple rounds of user testing, it was evident that the workout builder's design was hindering the overall user experience. Users found the process of manually adding and duplicating exercises for multiple sets to be frustrating and time-consuming. This issue not only decreased user satisfaction but also posed a risk to user retention. Our goal was clear: streamline the workout creation process to align with users' real-world gym practices, making the app more intuitive and efficient.
If we were to break them down it would be:

  • Reducing the amount of time to create a workout from start to finish
  • Streamlining the process by enabling users to add/edit exercises efficiently
  • Simplify the creation of supersets and circuits

COMPETITOR ANALYSIS

To refine our workout builder, I conducted a detailed competitor analysis of leading fitness apps. This involved choosing top fitness apps known for strong workout creation features, systematically comparing how these apps handle exercise selection, set customisation, and workout structuring, and analysing the ease of use and customisation options from a user’s perspective.

The goal was to ensure that our workout builder not only met user expectations but also offered unique advantages that set it apart in a crowded market. By understanding what works well in other apps and where they fall short, we could create a more refined, intuitive, and competitive product. This analysis was essential for making informed design decisions, ensuring our app provided a seamless experience that aligns with real-world fitness needs while offering something distinct to attract and retain users.

02 design

MOCK-UPS

Designs iteration 1

In the first iteration, we aimed to address the most immediate pain points by introducing a basic option for users to enter the number of straight sets they wanted for each exercise. We maintained the original design's exercise selection screen, rep and weight pickers to keep the flow consistent and aggregated the sets into one card to streamline the interface. This option, while the most simple to design and develop, only allowed users to create identical sets. While this approach provided some relief, internal feedback indicated that it was too limiting for our user base.

FINAL DESIGN


Figure 1. Creating a workout
Figure 1. Creating a workout


Figure 2. Creating supersets and circuits
Figure 2. Creating supersets and circuits

The last iteration focused on enhancing user efficiency and satisfaction, while also incorporating an impromptu brand redesign. This led to a different theme in the app's design. These refinements, alongside the brand redesign, resulted in a more intuitive and visually cohesive workout builder that aligned with the real-world practices of our users.

  • Straight Sets: Adding an exercise now defaults to three straight sets, with additional sets copying the values of the preceding set, saving time for users.
  • Grouped Straight Sets: All straight sets are grouped together, with their values displayed on a single card, reducing screen clutter and making it easier to review the entire workout.
  • New Scroll Pickers for Weight: To address complaints about the time-consuming weight adjustments, we introduced scroll pickers that allow users to quickly set weights while ensuring safety by capping the maximum weight based on personal bests.
  • Supersets and Circuits: These were introduced as optional features that users could easily integrate into their routines, offering more advanced workout customization without complicating the main flow.

03 launch

POSITIVE RESULTS


Vitruvian launch marketing

On May 24, 2023, the new workout builder launched globally. The redesign significantly reduced the steps involved in the workout creation process, cutting them by over half. The update was met with overwhelmingly positive feedback on social media, and user complaints regarding the workout builder dropped to almost zero.

NEXT STEPS

This project underscored the importance of user-centric design and the value of iterative feedback in creating a product that truly resonates with its audience. Moving forward, there are opportunities to further personalise the experience by allowing users to customize default settings such as sets, reps, training modes, and rest times. Additionally, exploring more intuitive drag-and-drop methods for creating supersets and circuits could further streamline the workout builder, offering even greater convenience and efficiency for our users.